![]() He also possesses the more standard Steal skill but he lacks the stats to utilize it.ĭue to being practically useless, he is a recommended choice to run the armory in Fort Ligria, which requires a male unit to leave Holmes's party. He does have the Open Lock skill meaning he can have some utility in opening doors and chests, however he has lower movement, possessing only four, than every other playable Thief in the game, meaning it will take him longer to reach doors and chests. Additionally, the robbery skill reduces the hit and avoid rates of allies within three squares by 50%, making it difficult to use allies to weaken enemies for him to kill. He does have the unique Robbery skill, which allows him to steal any item from his opponent if he defeats them, however he is so weak that he will have great difficulty making use of it. He also has the worst growth rates of any playable character. Maerhen, in terms of raw combat, is probably the worst character in the game, and might even be considered by some to be a "joke" character. This character analysis section may not be accurate to every player's experience. Recruitment: Map 13, automatically at the end. When he mentions this to Holmes, he pretends to have forgotten who Maerhen is, to Maerhen's frustration. During the ending he mentions he will return to Isura and work to make it a better place. Maerhen accompanies Holmes and Runans forces for the rest of the game. ![]() The three leave the dungeon and rejoin Holmes's group. He bluntly tells Katri to get into one of the cells, and after a tense moment, she realizes that he is reuniting her with Law, who is also in the cell, and is overjoyed to find him alive. They return to Wellt and Maerhen takes Katri with him down into the dungeons alone. He is soundly defeated, though Katri treats his wounds, claiming to sense that he has a good heart, to Holmes's frustration.Īfter being healed, he tells Katri he has a surprised for her at Port Mars, his hideout in Wellt, and tells her to convince Holmes to bring them back there, but not to tell him why. During the fighting Renee gets dumped overboard, enraging Holmes and causing Maerhen's hired mercenary Krishna to turn on him. The underlings in Maerhen's base are defeated and Maerhen flees on his ship.ĭuring the next map, Map 13, Holmes catches up on his own ship and the two crews clash on the water. Maerhen is surprised by his presence in his base but accepts his offer regardless. Holmes's crew arrives shortly after and Maerhen retreats into the base, delegating fighting Attrom to the Shaman, Dolk, who appears out of nowhere and offers his services in exchange for possession of Katri, who is present in Holmes's group. Attrom, who has tracked down his adoptive sister Renee, attacks Maerhen's pirates. He appears again during Map 12 at a hideout he made in northern Wellt. Holmes kills Yazam before this plan can come to fruition, however. He quickly retreats with the hostage he captured earlier, Renee, and leaves his subordinates to reclaim the island.Īfterwards, at his new base, one of his underlings mentions that they were chased off by Wellt's knights on Isura, and Marchen says they should contact Yazam to team up and make off with the castle's treasury due to the kingdom's knights being elsewhere. Maerhen appears in person during Map 8 where he drops off some of his underlings in an attempt to retake his base on Isura from Holmes. During the fight, Law, Katri's adoptive father, is injured and Katri fears him dead. Maerhen and his crew attempt to kidnap Katri, but he is thwarted by Holmes. TearRing Saga: Yutona Heroes War Chronicles Role
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